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- on exitFrame
- if the mouseCast = 48 then
- go("naveg")
- end if
- if (the mouseCast = 14) and (the visible of sprite 3 = 0) then
- set the visible of sprite 3 to 1
- else
- if (the mouseCast <> 14) and (the visible of sprite 3 = 1) then
- set the visible of sprite 3 to 0
- end if
- end if
- if (the mouseCast = 15) and (the visible of sprite 5 = 0) then
- set the visible of sprite 5 to 1
- else
- if (the mouseCast <> 15) and (the visible of sprite 5 = 1) then
- set the visible of sprite 5 to 0
- end if
- end if
- if (the mouseCast = 16) and (the visible of sprite 7 = 0) then
- set the visible of sprite 7 to 1
- else
- if (the mouseCast <> 16) and (the visible of sprite 7 = 1) then
- set the visible of sprite 7 to 0
- end if
- end if
- if (the mouseCast = 17) and (the visible of sprite 9 = 0) then
- set the visible of sprite 9 to 1
- else
- if (the mouseCast <> 17) and (the visible of sprite 9 = 1) then
- set the visible of sprite 9 to 0
- end if
- end if
- if (the mouseCast = 18) and (the visible of sprite 11 = 0) then
- set the visible of sprite 11 to 1
- else
- if (the mouseCast <> 18) and (the visible of sprite 11 = 1) then
- set the visible of sprite 11 to 0
- end if
- end if
- if (the mouseCast = 26) or (the mouseCast = 27) then
- if the visible of sprite 23 = 0 then
- set the visible of sprite 23 to 1
- end if
- else
- set the visible of sprite 23 to 0
- end if
- if (the mouseCast = 37) or (the mouseCast = 38) then
- if the visible of sprite 28 = 0 then
- set the visible of sprite 28 to 1
- set the visible of sprite 29 to 1
- end if
- else
- set the visible of sprite 28 to 0
- set the visible of sprite 29 to 0
- end if
- go(the frame)
- end
-
- on mouseDown
- if the mouseCast = 14 then
- set the visible of sprite 2 to 1
- end if
- if the mouseCast = 15 then
- set the visible of sprite 4 to 1
- end if
- if the mouseCast = 16 then
- set the visible of sprite 6 to 1
- end if
- if the mouseCast = 17 then
- set the visible of sprite 8 to 1
- end if
- if the mouseCast = 18 then
- set the visible of sprite 10 to 1
- end if
- set i to 20
- set z to 12
- repeat while i < 25
- if the mouseCast = i then
- set the visible of sprite z to 0
- end if
- set i to i + 1
- set z to z + 1
- end repeat
- end
-
- on mouseUp
- if the visible of sprite 2 = 1 then
- set i to 12
- repeat while i < 17
- set the visible of sprite i to 0
- set i to i + 1
- end repeat
- set the visible of sprite 2 to 0
- set the visible of sprite 12 to 1
- end if
- if the visible of sprite 4 = 1 then
- set i to 12
- repeat while i < 17
- set the visible of sprite i to 0
- set i to i + 1
- end repeat
- set the visible of sprite 4 to 0
- end if
- if the visible of sprite 6 = 1 then
- set i to 12
- repeat while i < 17
- set the visible of sprite i to 0
- set i to i + 1
- end repeat
- set the visible of sprite 6 to 0
- set the visible of sprite 14 to 1
- end if
- if the visible of sprite 8 = 1 then
- set i to 12
- repeat while i < 17
- set the visible of sprite i to 0
- set i to i + 1
- end repeat
- set the visible of sprite 8 to 0
- set the visible of sprite 15 to 1
- end if
- if the visible of sprite 10 = 1 then
- set i to 12
- repeat while i < 17
- set the visible of sprite i to 0
- set i to i + 1
- end repeat
- set the visible of sprite 10 to 0
- set the visible of sprite 16 to 1
- end if
- if (the mouseCast = 26) or (the mouseCast = 27) then
- if the visible of sprite 23 = 0 then
- set the visible of sprite 23 to 1
- end if
- else
- set the visible of sprite 23 to 0
- end if
- end
-